AI Insights · Timothy · April 2022
Top 5 Golf Games on Android in Israel: Q1 2022 Performance
An overview of the performance of the top 5 golf game applications on the Android platform in Israel during the first quarter of 2022. Data insights are provided by Sensor Tower.
During the first quarter of 2022, the top 5 golf game applications on the Android platform in Israel demonstrated varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Golf Rival - Multiplayer Game from Zynga saw fluctuations in its weekly downloads, peaking at around 2.3K in the week of February 21. Revenue showed a general upward trend, starting at approximately $500 at the beginning of the quarter and reaching a high of about $865 by the end of March. Active users also experienced growth, with numbers climbing from 787 at the end of December to a peak of 3.7K in late February, before stabilizing around 1K by the end of March.
Golf Clash - Golfing Simulator by Electronic Arts had more modest numbers. Weekly downloads remained low, averaging around 20-30. Revenue saw slight increases mid-quarter, with the highest weekly revenue being around $350 in mid-February. Active users remained relatively steady, fluctuating between 186 and 235 throughout the quarter.
Golf Battle, another title from Miniclip.com, maintained a consistent performance. Weekly downloads ranged from 476 to 951, with a noticeable peak in early January. Revenue followed a similar pattern, peaking at around $241 in early March. Active user numbers were strong, with a slight decrease from 9.3K at the end of December to 8.2K by the end of March.
Ultimate Golf!, also from Miniclip.com, showed lower but steady engagement. Weekly downloads hovered around 30-50, while revenue peaked at approximately $148 at the end of December, then fluctuated, ending March with about $84. Active users remained stable, around 1K throughout the quarter.
Golf King - World Tour by RisingWings had the least activity among the top 5. Weekly downloads varied between 57 and 153, and revenue remained low, peaking at $47 at the end of December. Active users showed a slight decline from 745 in late December to 648 by the end of March.
For more detailed insights into these and other mobile applications, visit Sensor Tower.